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Post by ryuhasigawa on Oct 20, 2007 14:49:12 GMT -5
Name: Guardian of Libra Constellation: Libra Description: Rouge's cloths turn white and are switched to an Armor appearance. He now has a two handed sword that is very powerful but slower than what he is used to (one attack rather than two). He seems to glow with power. This is his "good" form, I guess you could say. Element: Sword
Attacks:
Sword of Judgment – 200 dmg - Sword - Physical
Smiting Grace- 100 dmg - Sword- Projectile
Special Abilities:
Light of Libra- The Sword of Judgment's next attack not only does damage, but it also paralizes the enemy NAVI for 1 turn - affect - Other
Judgement Day- All "Good" Characters (not including Guardian of Libra) gain 50 hp (not to go above max), all "Evil" Characters lose 100 hp (can't cause deletion), all "Neutral" Characters are paralized for 2 turns.
KK, so he's not weak... but I think this is a lot better.
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Unknown Fate 전
Academy Creator
Reincarnation of the Flaming Moon
사랑해..? [on:Moonlight Shines][of:Midnight Fades]
Posts: 2,665
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Post by Unknown Fate 전 on Oct 20, 2007 17:15:50 GMT -5
Eh.. Spirits don't even have stats. overall. Imagine them like Kuriboh in Yu-Gi-Oh.
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Post by ryuhasigawa on Oct 20, 2007 17:37:00 GMT -5
I know, basically spirits are like ghosts. What it will do is make Aya into a "real" thing giving it a program. Right now, the spirits are like a certain type of virus... right? So basically what I'm doing is rewriting the code for which the virus is formed giving the spirit a NAVI like body for a time until the spirit is deleted where the spirit no longer exists (the bad side), or when the constillation form/Mode is no longer active turning the spirit back into a spirit... this is like in Yu-Gi-Oh when someone summons a spirit the spirit is made "real". This is basically the same thing.
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Unknown Fate 전
Academy Creator
Reincarnation of the Flaming Moon
사랑해..? [on:Moonlight Shines][of:Midnight Fades]
Posts: 2,665
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Post by Unknown Fate 전 on Oct 20, 2007 17:42:38 GMT -5
Eh.. What I meant about thinking it like Kuriboh is the effect of Kuriboh not him/her in general. And they are able to be seen by pretty much anyone if not then there would be no Morphs.
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Post by ryuhasigawa on Oct 20, 2007 17:46:03 GMT -5
I know what you mean. This skill is designed to for a period of time make the spirit "real"... this doesn't last forever.
Basically what I think you are saying is how Kuribo (the spirit and not the monster) always hangs around yugi or yuki or whatever. What I'm talking about is the art of actually summoning the kuribo and having the spirit actually help during battle rather than just sit around and wait to heal.
think of it this way. A spirit is basically a soul without a body. This is the art of giving the spirit a body.
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Unknown Fate 전
Academy Creator
Reincarnation of the Flaming Moon
사랑해..? [on:Moonlight Shines][of:Midnight Fades]
Posts: 2,665
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Post by Unknown Fate 전 on Oct 20, 2007 18:00:48 GMT -5
*Sigh* Basically, what I'm saying is that Spirit's cannot be deleted. Just like Marshmallon, Spirit Reaper, The Unhappy Girl, etc. Can't be destroyed by attack.
But anyways. All I hink is that the leveling up for your Spirit isn't necessary. If I wanted to do that then I would made a board for it.
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Post by ryuhasigawa on Oct 20, 2007 18:19:53 GMT -5
Basically, with life there is death. I am summoning it making it become alive again. Everything made phisical can die. I'm keeping that because it would add a flare of excitement for me as a player and it would allow my NAVI and Spirit to bond better. Also, it is a precaution for me to have limits to when I use this Ability. Why do you think I have limited my Constilation form so much to only have one attack for my NAVI? So then This is the ace in the hole for this form. I would use this all the time and just use my spirit as a tool if it couldn't be deleted. This is setting boundries for myself.
As for leveling up, it is to be expected that something new to life starts out weak, just trust me where I'm going with this... you don't want my Libra Knight to be at its full strength whenever I summon it... it wouldn't be right. Besides, what's the point of power if you don't have to work for it? And how would the spirit get better? If the spirit started out as strong as it got then the spirit would be a high level. I'm making it lvl 1. Besides, how are you going to measure strength, speed, and attack rate for the spirit if there aren't any stats? Even Viruses have stats because they fight! Making the spirit real would allow the spirit to fight alongside the NAVI.
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Unknown Fate 전
Academy Creator
Reincarnation of the Flaming Moon
사랑해..? [on:Moonlight Shines][of:Midnight Fades]
Posts: 2,665
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Post by Unknown Fate 전 on Oct 20, 2007 18:32:51 GMT -5
It was never dead to begin with.. I am the creator of the site I should know.
And I never said to limit your attacks I just said it wasn't necessary for Spirits to have levels. And Spirits are able to attack when it's your turn.
Note, that I just call them Spirits for the fun of it since they can be in both Real world and net. Not because they're ghosts.
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Post by ryuhasigawa on Oct 20, 2007 18:41:13 GMT -5
then how much damage do they do per turn? Isn't that kind of debatable without stats allowing them to fight?
And I never said it was dead... I was comparing it to something that is easy to explain.
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Unknown Fate 전
Academy Creator
Reincarnation of the Flaming Moon
사랑해..? [on:Moonlight Shines][of:Midnight Fades]
Posts: 2,665
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Post by Unknown Fate 전 on Oct 20, 2007 18:45:28 GMT -5
It depends on how much want it to do. Just make it fair is all. They're supporters. Basically, with life there is death. I am summoning it making it become alive again. Everything made phisical can die. You pretty much just said it right here.
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Post by ryuhasigawa on Oct 20, 2007 18:52:12 GMT -5
Right now, the spirits are like a certain type of virus... right? That is what I meant, as I was trying to explain the skill, though, I was moving towards the idea of spirits being the spirits we usually hear about. I still like the idea about levels because it will make this a lot more fair when I progress to later levels. I want this skill to be usable right now as well as later in the game. If the guardian gets to be too weak for certain enemies then what's the point in having the ability? I don't like setting a set in stone answer unless it is used as a foundation to be built upon later. Giving a set amount of times it can dodge and a set amount of damage it would do wouldn't be fair to any of the other players because I would give the Knight a high power level so it could potentially be used later in the game. Just trust me with this. Allow me to create stats for my spirit to use like what a NAVI gets, when you see how I use the skill, then you can make your final decision. Better yet. Here is an example of what I mean: Rouge Lvl 7 vs Lvl 7 char Rouge: I summon my knight! lvl 7 char: No fair! Your knight is way too strong! lvl 100 char: No it isn't! It's basically like a virus around my lvl except without battlechips! lvl 7 char: But It would kill me in an instant! lvl 100 char: That's your fault for not being stronger! What I'm proposing is: Rouge Lvl 7 Aya Lvl 1 vs Lvl 7 char Rouge: I summon Aya! Lvl 7 char: HA! that's weak! You really expect her to match me? Rouge: Not right now, but later on she will become lvl 100 like everyone else! My exp is split with her each battle I use Constillation form or a Mode that endables her to become a Summon so she lvls up as well as me!
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Unknown Fate 전
Academy Creator
Reincarnation of the Flaming Moon
사랑해..? [on:Moonlight Shines][of:Midnight Fades]
Posts: 2,665
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Post by Unknown Fate 전 on Oct 20, 2007 19:08:01 GMT -5
The leveling up for Spirit is still denied in my brain. If I do make level ups for Spirits then what if people change their Spirit too much? They're going to have to start all over in levels.
And don't say, "Why can't they just stay the same level?"
I hear that alot. And I have solid reasons.
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Post by ryuhasigawa on Oct 20, 2007 19:25:44 GMT -5
? Change their spirit too much?
All I want to do is while in the different Modes, be able to summon my spirit to fight. I don't want the spirit to have to go through many changes... The ability shows you the extent of the powers the Spirit will have. The stats will show how many times the Spirit can dodge, how much damage the spirit can do, and how many times the spirit can attack in the Mode trained in. It has nothing to do with the original spirit. The original spirit stays the same. It is the spirit being used in the ability I want to change... it happens I want to use my spirit as the spirit. It will be logged under the Constillation form as an add on to it. The Spirit's data will remain seperate. If I choose to use this type of ability again except under a different Mode or something then it will be the same. I will list the Abilities the Summon has and under the Mode I will list the EXP and Stats the Summon has.
If this doesn't answer what you are saying then I guess I don't understand what you are saying...
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Unknown Fate 전
Academy Creator
Reincarnation of the Flaming Moon
사랑해..? [on:Moonlight Shines][of:Midnight Fades]
Posts: 2,665
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Post by Unknown Fate 전 on Oct 20, 2007 20:27:56 GMT -5
Basically all I'm saying is just to get rid of the Spirit Leveling. Plus, this gives you a clear advantage because when you raise your spirits level high enough it would be too strong. That's what I've been trying to state.
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Post by ryuhasigawa on Oct 20, 2007 20:31:57 GMT -5
then how will I make it so that it doesn't get to be too strong while not being overall too weak? If it will get too strong, limit the level it can go to. Why not just stop the level at like lvl 60 or something?
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