Post by Unknown Fate 전 on Mar 3, 2007 19:15:07 GMT -5
NetOperator | |
Name | Jun |
Age | Sixteen |
Build | Athletic |
Skin Color | Light Tan |
Hair Color | Dyed White; Formerly Black |
Eye Color | Dark Brown |
Weight | 170 lbs |
Height | 6' 2" |
Likes: | Food, Sleeping, Friends, Rain, Night Time, Music, Martial Arts |
Dislikes: | Unjust Actions, Snobs, Show Offs, Stuck Up People |
Hobbies: | Martial Arts, Sleeping, Eating, Music, Writing |
Description: | He temporarily dyed his hair white. Wears a white inner shirt has his left sleeve ripped off allowing people to see his whole arm, but his right one is long sleeved. Over his white shirt he wears a red vest with Night's symbol on the back; the vest contains a pocket on both sides, the right is where he keeps his iPod which he listens to almost the whole day and on the left is where some memories lie.. On his left hand he bears a white fingerless glove and a white bracelet on the same arm. He has black shorts that branch down pass his knees; his left pant leg has two black pieces of attached strip of cloth running down going pass his calves. His P.E.T is safely equipped on his left wrist. He wears a black belt that has a small rectangular box that carries his BattleChips in an organized way, and on the back is where he has a black visor attached to a belt loop. He has white and red shoes that on the back has an imprint of Night's symbol. He also has a silver chained necklace with Night's symbol on a silver circle. |
Thoughts | He grew mature, taking things seriously and having a mature outlook on situations. He is strategic in both battling and arguing, and can admit his defeat. He gained an enigmatic appearance as many don't know much about him. |
Dorm | Fefnir Red, however technically belongs to all dorms. |
Hometown | Currently Yoka; Formerly ACDC Town |
Navi | Night |
Quote | "It's Time For a Change.. |
Theme Song | Strong Baby |
NetNavi | |
Name | Night. EXE |
Age | Appears Seventeen |
Build | Average |
Skin Color | Average Tan |
Hair Color | Black |
Eye Color | Red |
Weight | Approximately 178 lbs. |
Height | 6' 11" |
Likes | Silence, Night Time, The Moon |
Dislikes | Deceit, Corruption, Deleting Others with no Purpose, Brainwash |
Hobbies | Analyzing, Wandering, Battling |
Acts | Dark, Keen, Mysterious are the few words to describe him. Smart and analytical, he always seems to find a way out or a way in. Though it may not seem like it he fights for justice. |
Thoughts | He is smart and thinks strategically. Sometimes in battles he wouldn't attack for the first couple of times, just so he can read/analyze what his opponent(s) would do. |
Description | He no longer has a cape on him and so he has his black uniform with the dark red lines that branch to his arms and legs from his symbol. He has a mask on his face that covers his nose and his mouth and he never has it off. His hair is spiked up and black and he has blood shot red eyes. When he uses a sword related chip, it doesn't form in his hand, rather the sword has a handle other than the sword itself taking over his hand. |
Incantations | Logging in = "Shroud the net, Night." BattleChip = "Transferring in: ..." Logging out = "Fade the net, Night." Data Manipulation = "Data Manipulation.. The holy light of heaven gives us a sanctum.. Let the field glow.. Sanctuary.." Element Exchange = "Element Exchange.. The hidden secrets in our minds.. The things we cannot see dwell.. Invisible.." Data Boost = "Data Boost.. The object that follows us everywhere we go.. Disappears and reappears instantly.. Thin Shadow.." |
Element | Fire |
HP | 300 |
Level | 31 |
EXP | 11500 |
Zennies | 3890 |
Bug Frags | 10 |
Student Points | 2 |
ATK | 14 |
SPD | 20 |
RPD | 12 |
Data Manipulation | Sanctuary |
Element Exchange | Invisible |
Data Boost | Thin Shadow |
Natural Abilities | #1 Name: Flame Snake Damage: 140 Element: Fire Range: Projectile Effect: None Description: Data changes into flame data and creates a snake of flames and circles around. #2 Flame Purge Damage: 110 Range: Physical Element: Fire Range: Burn Description: A punch and compresses against the spot that was hit. Bursts of flames form at the spot, and pushes the opponent back. #3 Engulfed Ashes Damage: 150 Range: Physical Element: Fire Effect: Burn Description: An axe kick, with the leg engulfed in flames, hits the opponent at any spot. |
Special Abilities | #1 Name: Night Sacrifice Damage: Either to Opponent or Self to heal an ally by 50 HP. Element: Fire Range: Projectile Effect: None Description: Under the target appears red and black circles, as that happens it slowly drains away data. To the receiver another black and red circle appears and rejuvenates them. #2 Name: Silent Burn Damage: 30, with the side effect of 10 HP dropping each turn. Range: Physical Element: Invisible Effect: Burn, however it is 10 due to damage description. Description: Quickly hitting the opponent, then while that happens Night inserts flame bugs into the target which slowly eats away data until being retreated into a P.E.T, and will go away over time. |
Defense Abilities | #1 Name: Burning Mirror Damage: Endures to 50 Damage, but goes away instantly if chip is Aqua type. Element: Fire Description: A mirror with flames outlining it appears to stop attacks. |
F.E.A.R | Name: Flaming Dragon of the Moon Damage: 300 Damage Recoil Damage: 150 Element: Fire Range: Physical Description: Night quickly sprints to the designated opponent and punches and kicks opponent multiple times while gaining flames every 200 punches. Towards the end the Night knocks the opponent upwards and Night follows him/her/it up then throws the opponent down then goes down with fist stretched out while fire engulfs around Night and he falls down with so much force and punches the opponent. The forceful fall of Night looks like a dragon in flames. |
BattleChips | Name: CyberSword Element: Sword DMG: 80 Description: A cyber sword appears in a hand and is used to slash. Effect: None Range: Physical Name: WideSword Element: Sword DMG: 80 Description: A cyber sword appears in a hand and is used to slash wider distances. Effect: None Range: Physical Name: AreaSteal Element: Null DMG: None Description: User teleports in another area. Effect: Allows to attack twice. Range: Physical Name: Recover 10 Element: Health DMG: Heals 10 Description: An energy appears and proceeds to go into the user healing them. Effect: Heals Range: Physical Name: CrackShot Element: Break DMG: 60 Description: Lifts a part of the ground and is used to throw at an opponent. Effect: When stepped into, whoever steps in it cannot dodge/move for one turn. Range: Projectile Name: LifeAura Element: Null DMG: None Description: A powerful aura surrounds user and deflects attack under 200. Can only be destroyed by attacks over 200. Effect: Deflects under 200 damage. Destroyed by attacks stronger than 200. Range: Physical Name: Long Sword Element: Sword DMG: 100 Description: A cyber sword forms in a hand and is used to slash longer distances. Effect: None Range: Physical Name: Murumasa Element: Sword DMG: ? Description: A sword coated with a strong purple aura appears in a hand and is used to slash. Depending on how hurt the user is, that is the damage up to 500. Effect: The amount of damage that has been done to user is how much the Damage is. Range: Physical Name: Invisible Element: Invisible DMG: None Description: User turns invisible and is not able to be seen by the naked eye. Effect: Cannot be hurt for 1 turn and can attack twice. Range: Physical Name: Blinder Element: Invisible DMG: None Description: A bright light shines and blinds opponents. Effect: Opponents cannot attack for 1 turn. Range: Projectile Name: VDoll Element: Summon DMG: The amount of Damage done to the doll is the damage to all opponents. Description: When thrown a poison panel appears under it and when hit a lightning strikes down and damages all opponents with the done damage. Effect: None Range: Projectile Name: MoonBlade Element: Sword DMG: 130 Description: A kunai forms from data and is in the user's hand and is used to slash. Effect: When opponent is hit on contact. 1 HP goes down each turn. Range: Physical Name: Guardian Element: Summon DMG: 200 Description: A statue appears on the field in front of user. Whoever hits it, their team gets 200 damage. Effect: None Range: Projectile Name: Anti-Damage Element: Invisible DMG: 120, 3 hits. Description: When hit smoke appears and a doll appears, the actual user appears at a different area and throws 3 shurikens. Effect: None Range: Projectile Name: Katana 2 Element: Sword DMG: 80, 2 hits only to 1 opponent. Description: A sword appears in hand and is used to slash twice. Effect: None Range: Physical Name: HeatDragon Element: Fire DMG: 100 Description: A flaming dragon travels and aims to hit an opponent. Effect: Burn Range: Projectile Name: Asteroid1 Element: Fire DMG: 40, 5 hits. Description: 5 asteroids fall from the sky and aims to hit opponent(s). Effect: None Range: Projectile. Name: Pop-up Element: Null DMG: 40 Description: User burrows underground and appears in front of an opponent and hits them with a shovel. Effect: Can't be hit for one turn. Range: Physical Name: Dash Element: Null DMG: 50 Description: The user dashes at max speed at an opponent. Effect: Can also be used to dodge. Range: Physical Name: Fire Sword Element: Fire DMG: 120 Description: A sword of fire appears in a hand and is used to slash. Effect: Burn Range: Physical Name: Aqua Sword Element: Aqua DMG: 120 Description: A sword of water appears in a hand and is used to slash. Effect: None Range: Physical Name: Electric Blade Element: Lightning DMG: 120 Description: A sword of electricity appears in a hand and is used to slash. Effect: Stun Range: Physical Name: Bamboo Sword Element: Wood DMG: 120 Description: A sword made of bamboo appears in a hand and is used to slash. Effect: None Range: Physical Name: Air Sword Element: Wind DMG: 120 Description: A sword made of wind is used to slash. Effect: Can hit opponents from a distance. Range: Physical and Projectile Name: Number Ball Element: Null DMG: The last to digits of your HP. 4 Hits Description: Four giant balls roll to hit opponent. Effect: None Range: Projectile Name: Boomerang Element: Wood DMG: 90, 2 hits Description: A boomerang appears in a hand and is thrown. Effect: None Range: Projectile Name: Wide Shot Element: Aqua DMG: 60 Description: A big shot of water flies towards an opponent. Effect: None Range: Projectile Name: Side Bubble 1 Element: Aqua DMG: 80, 2 hits. Description: 2 anchors surrounded by bubbles appear and wander. Can hit by bubble, or if the bubble is burst the anchor goes flying straight. Effect: None Range: Projectile Name: Fire Hit 1 Element: Fire DMG: 60 Description: A fist of fire appears in front of an opponent and hits them. Effect: None Range: Projectile Name: Glide Element: Wind DMG: None Description: User jumps and glides in the air. Effect: Can't be damaged for 1 turn. Range: Physical Name: False Claw Element: Invisible DMG: 50, 2 hits. Description: A sharp claw appears in a hand and hits opponent twice in light speed. Effect: None Range: Physical Name: Chained Spear Element: Sword DMG: 100 Description: A spear appears in a hand and is attached with a chain and can be thrown or can slash. Effect: None Range: Physical Name: Flame Tower Element: Fire DMG: 100 Description: User concentrates data into fire and a tower of fire follows an opponent. Effect: None Range: Projectile Name: Aqua Tower Element: Aqua DMG: 100 Description: User concentrates data into water and a tower of water follows an opponent. Effect: None Range: Projectile Name: Woody Tower Element: Wood DMG: 100 Description: User concentrates data into wood and a tower of wood follows an opponent, one by one. Effect: None Range: Projectile Name: Shurikens Element: Invisible DMG: 20, 4 hits Description: User throws 4 shurikens. Effect: None Range: Projectile ~For only special purposes~ Name: SynchroChip Element: Null DMG: None Description: Once inserting the chip into the P.E.T, the user must first be in a Dimensional Area and navi must be in the P.E.T not in the net, when in perfect sync the Operator and navi will do a Cross Fusion where while in the Dimensional Area, the Operator is able to battle in his/her navi's form, basically the Operator gains the navi's characteristics for battle, however if the user wants to use battlechips during their Cross Fusion they must insert them into the P.E.T beforehand. Effect: Cross Fusion Range: Physical |
Programs | * Undershirt - Leaves you with 1 HP even when Highly damaged * Air Shoes - Allows you to fly |
Dorm Ability | Name: Magma Fist Element: Fire Damage: 120 Description: Fist is engulfed in flames and once hitting the contact with the fist, flames would disperse between the fist and contact of opponent. Only hitting one opponent. Range: Physical Effects: Burn |
Commando Mode | Name: Commando "Strong Baby for the Next Day" Description: Night wears a visor with black lens which can analyze mostly anything. His suit changes into more of a camoflouge suit with his original red lines changed into a single biohazard sign. His upper body changes into a sleeveless vest. Below his knee becomes rougher armor that sticks out. He has shoulder pads and wears a microphone transmitter. He also wears a dog tag which says. Commander Night, the Silent Shooter. Element: Invisible Abilites: #1 Name: Commander Beam Damage: 120 Element: Invis Range: Projectile Effect: None Description: Using the Commander Scope, Night shoots from long distances. #2 Name: Night Bomb Damage: 200 Element: Fire Range: Projectile Effect: Activates after 2 turns, can be destroyed if hit three times. Description: #3 Name: Flame Mine Damage: 50 Element: Fire Range: Physical Effect: Only activates when stepped on. Description: Night plants a black mine underground. #4 Name: Silent Move Damage: None Element: Invis Range: Physical Effect: Cannot be hit for two turns. Description: Night shoots the ground and then dust would rise up, once the dust is gone Night would be invisible for a couple of turns. Default Weapon: Commander Scope |
Forbidden Mode | Name: Forbidden Description: Night gains cyber wings that looks holographic and looks ghostly that comes out of his back. His original black suit with red lines turns into a black suit with white flaming designs. The red lines change into white lines. He gains a belt that goes over his left shoulder diagonally down and around his right side waist, in the middle is a metal plating that has his symbol on it. On his back is a giant Yin and Yang symbol and inside them shows a picture of a Dragon and a Tiger. His gloves change to being fingerless and has like a blade at the end where his wrist is. He has a mask that covers his nose and mouth and branches out creating spikes at the end. His hair turns white and is shaped much like a mohawk, however it gradually builds up rather than becoming flat. Element: Invisible Abilities: #1 Name: Inferior Power Damage: 250 and 80 recoil damage Element: Invisible Range: Projectile Effect: None Description: Concentrating power into his sword, he unleashes a white beam that hits all opponents on the field from the blade. Due to massive power, he would get hurt from it as well. #2 Name: Healing Zodiac Damage: Heals 200 Element: Health Range: Projectile Effect: Heals only others Description: 12 ancient symbols rise from the ground and orbit around the target and heals them. #3 Name: Ionic Dragon Damage: 300 Damage Element: Electric Range: Projectile Effect: None Description: Using the Tiger Cannon, Night shoots out an electric dragon from it and hits opponents at max speed. #4 Name: Forbidden Shinobi Damage: 300 Element: Invisible Range: Physical Effect: Avoid 2 attacks, however this is of only one use. Description: A mist appears around Night and he fades into it and attacks with his sword from any open areas of his opponent. The mist will lift after a couple of turns. The mist follows him so his opponents will know where he is. Default Weapon: Inferior Sword Tiger Cannon |
Morph | Morph Name: Ninjoy Morph Description: Night gains characteristics of a ninja. His original black suit with red lines becomes a black ninja suit with red as a secondary color. A black scarf covers his mouth and is tied around his neck. He has black fingerless gloves. His symbol is on the right shoulder. There's a red vertical line that draws from his neck to his lower chest. He gains a giant shuriken that is connected by wires on his back and two default kunais. The Navi: Night The Spirit: Ninjoy, the Ninjoy. The Operator: Jun Attacks: #1 Name: Kage Kunai Damage: 60 Element: Invisible Range: Projectile Effect: 60 Damage of 2 kunais. Description: A dark kunai appears in Night's hands and throws them. #2 Name: Kage Bunshin Damage: None Element: Invisible Range: Physical Effect: Can dodge one attack, and can only use after 5 turns. Description: A clone of Night would appear, and when hit it will disappear. And Night will appear at a different area. #3 Name: Chakra Neba Damage: 20 Element: Sword Range: Projectile Effect: 10 knives, they can be dodged Description: Data forms in Night's hand and ten knives will appear, Night throws them in bunches of either five or ten. #4 Name: Kiri Batsu Damage: 150 Element: Invisible Range: Projectile Effect: Can't get hurt from one attack. Description: Mist appears and vanish with Night no where to be seen. He would throws a shuriken at a single opponent and reappear. Special Effect: Able to Teleport self. Can use Ninjutsu to help others, mobile activites, etc. |
Constellation | Name: Twin "Gemini" Night Description: Nothing major changes in his default uniform, he gains two black shoulder pads with his symbol on it and there's also the Gemini star constellation on his back. When he splits into two, the main colors change, the black to white and the red to blue. The two shoulder pads he had originally is shared so each have at least one shoulder pad. The copy of Night has a white one. The Gemini star constellation is also split with one half with the original and the other with the copy. Element: Summon Special: Can make a copy of self that does half damage to everything. Attack #1: Burning Beam Damage: 80 DMG Range: Projectile Element: Fire Description: Shoots a single beam of flames from his hand. Effects: None Attack #2: Brick Fists Damage: 120 DMG Range: Physical Element: Summon Description: Punches an opponent with exerted force. Effects: None Attack #3: Delusional Counter Damage: 200 DMG Range: Physical Element: Summon Description: Only works when Night has copied himself. When the Copy is hit it'll vanish and the original will appear to attack the opponent that attacked the copy of Night. Effects: Needs to be copied first, and the damage is halved. TEMPORARY Add on +2 ATK +4 SPD +0 RPD |
Operator | Jun |
Theme Song | I Hate You |
Spirit | Ninjoy |
Species | Ninjoy |
Description | A Ninjoy that has black clothes and white eyes. It has a red line that runs down vertically. |
Likes | Friends, food, nice people, and justice. |
Dislikes | Evil, Corruption, Injustice |
Element | Invisible |
Abilities | Teleport - Can teleport both navis and viruses - Invisible Burning Kunai - 50 Damage - Fire |
Link System | |
Operator | Jun |
Navi | Night |
Favorites | Anti-Damage Invisible Blinder VDoll |
Gives | +2 SPD |
Linkers | None |
*Credit to 2PM and SeungRi(Big Bang) for the Great Songs. Credit to bazoongkas for uploading Strong Baby. Credit to 2PM for uploading I Hate You