Post by Bloodstained Angel on Jan 19, 2008 17:25:57 GMT -5
Name: Solus.EXE
Age: Unknown
Build: Late Teenage Years, Perfect Muscular Build
Skin Color: White
Hair Color: Gray
Eye Color: Gray
Weight: Middle-weight class. With equipment, net equivalent of 165 lbs
Height: 5 ft 11 in
Likes: Unknown
Dislikes: Weakness
Hobbies: Unknown
Acts: Likes to act solo and only talks to those whom he deems worthy. He only trains and fights with whom he sees fit.
Thoughts: Depressed and lonely. Death has followed him his whole life. He has been cycled through three Operators, all dead, giving him a bleak lookout on life.
Description: Gray hair and gray eyes give a lifeless appearance, and highlight the red stripe made under his right eye, as if a line of tears were painted over down his cheek and to his jaw. His headband pushes back his contemporary spiked anime-style hair, and blends in rather nicely, even though its dark brown, old leather, with his Icon in the center as a stone pendant. He has a very long crimson scarf wrapped loosely around his neck and hanging over his shoulders, stretching all the way down to the top of his ankles. He wears a full, long-sleeve, smoke-gray vest, its collars raised enough to cover his face from the sides, and a silver zipper in the center. The vest is thin, but as strong as any other Navi's armor, and has white trimming around the top of the collar. The lower half of his body is un-armored, sans for a few obvious places, and he appears to be wearing black and baggy pants. At times he likes to be called "Jason", which was his operator's name and the name his bank account is under; he is also seen with large, silver wings sometimes... though not often.
Element: Summon
HP: 300
Lv. 1
EXP: 0
Zenny: 1,000
BF(BugFrags): 10
ATK: ***
SPD: **
RPD: **
Data Boost: Thin Shadow
Natural Abilities:
I: Solus Cannon
Element: Summon
Description: Massive cannon materializes in Solus' right hand, and he fires an orange blast of energy at the opponent's chest or Icon. Locks on. Can harm invisible/intangible navigators.
Dmg: 30
Type: Projectile
II: Meteor Knuckle
Element: Null
Description: Solus jumps into the sky and crashes to the ground with his fist! Aimed at head or panels to crack.
Dmg: 30
Type: Physical
III: Solemn Sword
Element: Summon
Description: Silverish Blue sword bluntly bashes through weak defenses and deals massive damage. Aimed at arms, legs, and ribs. Rarely spine. Is dull.
Dmg: 30
Type: Physical
IV: Charge
Element: Null
Description: A negative charge resembling lightning attacks the opponent, though its neutral, having no special effects...
Dmg: 20
Type: Projectile
V: Cross Beam
Element: Summon
Description: Laser Locks on from space, and fires. Creates cross shape on ground, four panels long, three panels wide (at branches).
Dmg: 30
Type: Projectile
Special Ability:
I: Negativity
Element: Summon
Description: Summons two clones made from shadow, and a massive giant known as Negativity. Negativity is basically the spawn of Solus' Darkness. Created for protection, and attack.
Dmg:
Clones have access to two natural abilities.
Negativity does a total of 90 dmg, combining attacks from all three summoned creatures.
Type: Physical(?)
II: Solus Rutilus
Element: Summon
Description: Red, dull sword painted red with blood. Aimed at Spine ALWAYS.
Dmg: 90
Type: Physical
III: Cosmic Knuckle
Element: Null
Description: Charge and Meteor Knuckle are combined to form a more powerful fist-based attack!
Dmg: 100
Type: Physical
Defensive Ability:
I: Battle Stance
Able to withstand 50 dmg.
Element: Summon
Description: Stance entered for 1 turn. For every hit, its +10 to Meteor Knuckle or Solemn Sword, one of which follow immediately after.
II: Battle Stance Omega
Able to withstand 100 dmg.
Element: Summon
Description: Same as the original, only Solus Rutilus or Negativity follow afterward.
Battle Chips:
Programs:
None
~~~~~~~~~~~~~
Still not sure I understand the damage ranges. Since I don't know what's considered reasonable here, I'm going by what the average power of standard chips are, which generally ranges from 10-150.
Age: Unknown
Build: Late Teenage Years, Perfect Muscular Build
Skin Color: White
Hair Color: Gray
Eye Color: Gray
Weight: Middle-weight class. With equipment, net equivalent of 165 lbs
Height: 5 ft 11 in
Likes: Unknown
Dislikes: Weakness
Hobbies: Unknown
Acts: Likes to act solo and only talks to those whom he deems worthy. He only trains and fights with whom he sees fit.
Thoughts: Depressed and lonely. Death has followed him his whole life. He has been cycled through three Operators, all dead, giving him a bleak lookout on life.
Description: Gray hair and gray eyes give a lifeless appearance, and highlight the red stripe made under his right eye, as if a line of tears were painted over down his cheek and to his jaw. His headband pushes back his contemporary spiked anime-style hair, and blends in rather nicely, even though its dark brown, old leather, with his Icon in the center as a stone pendant. He has a very long crimson scarf wrapped loosely around his neck and hanging over his shoulders, stretching all the way down to the top of his ankles. He wears a full, long-sleeve, smoke-gray vest, its collars raised enough to cover his face from the sides, and a silver zipper in the center. The vest is thin, but as strong as any other Navi's armor, and has white trimming around the top of the collar. The lower half of his body is un-armored, sans for a few obvious places, and he appears to be wearing black and baggy pants. At times he likes to be called "Jason", which was his operator's name and the name his bank account is under; he is also seen with large, silver wings sometimes... though not often.
Element: Summon
HP: 300
Lv. 1
EXP: 0
Zenny: 1,000
BF(BugFrags): 10
ATK: ***
SPD: **
RPD: **
Data Boost: Thin Shadow
Natural Abilities:
I: Solus Cannon
Element: Summon
Description: Massive cannon materializes in Solus' right hand, and he fires an orange blast of energy at the opponent's chest or Icon. Locks on. Can harm invisible/intangible navigators.
Dmg: 30
Type: Projectile
II: Meteor Knuckle
Element: Null
Description: Solus jumps into the sky and crashes to the ground with his fist! Aimed at head or panels to crack.
Dmg: 30
Type: Physical
III: Solemn Sword
Element: Summon
Description: Silverish Blue sword bluntly bashes through weak defenses and deals massive damage. Aimed at arms, legs, and ribs. Rarely spine. Is dull.
Dmg: 30
Type: Physical
IV: Charge
Element: Null
Description: A negative charge resembling lightning attacks the opponent, though its neutral, having no special effects...
Dmg: 20
Type: Projectile
V: Cross Beam
Element: Summon
Description: Laser Locks on from space, and fires. Creates cross shape on ground, four panels long, three panels wide (at branches).
Dmg: 30
Type: Projectile
Special Ability:
I: Negativity
Element: Summon
Description: Summons two clones made from shadow, and a massive giant known as Negativity. Negativity is basically the spawn of Solus' Darkness. Created for protection, and attack.
Dmg:
Clones have access to two natural abilities.
Negativity does a total of 90 dmg, combining attacks from all three summoned creatures.
Type: Physical(?)
II: Solus Rutilus
Element: Summon
Description: Red, dull sword painted red with blood. Aimed at Spine ALWAYS.
Dmg: 90
Type: Physical
III: Cosmic Knuckle
Element: Null
Description: Charge and Meteor Knuckle are combined to form a more powerful fist-based attack!
Dmg: 100
Type: Physical
Defensive Ability:
I: Battle Stance
Able to withstand 50 dmg.
Element: Summon
Description: Stance entered for 1 turn. For every hit, its +10 to Meteor Knuckle or Solemn Sword, one of which follow immediately after.
II: Battle Stance Omega
Able to withstand 100 dmg.
Element: Summon
Description: Same as the original, only Solus Rutilus or Negativity follow afterward.
Battle Chips:
Programs:
None
~~~~~~~~~~~~~
Still not sure I understand the damage ranges. Since I don't know what's considered reasonable here, I'm going by what the average power of standard chips are, which generally ranges from 10-150.