Post by soulman on Apr 12, 2008 14:04:59 GMT -5
-Operator
Name: Merca Pegasus
Age: 16
Build: Agile
Skin Color: Normal
Hair Color: Dark Blue
Eye Color: Blue
Weight: 70 kg.
Height: 1.80m
Likes: Being alone
Dislikes: Waiting
Hobbies: Playing harmonica, NetSurfing
Acts: Calm, collected.
Thoughts: No way I'm ever losing
Description: wears jeans and a red shirt. also wears a blue scarf and cap all the time
Dorm: (Will be chosen by a staff member) Falzar Red, if I'm lucky
Home: End City
-Navi
Name: Wingman.EXE
Age: 16
Build: Kinda like LarkMan
Skin Color: Normal
Hair Color: Wears a helmet all the time
Eye Color: Blue
Weight: dunno
Height: dunno (does it matter?)
Likes: Having free time
Dislikes: Being locked up
Hobbies: Flying high
Acts: Calm
Thoughts: "Well at least I'm lucky"
Description: Has angelic wings on its back, and looks just almost like MegaMan in ProtoSoul
Element: Wind
HP: 300
Lv. 1
Exp: 0
Zennies: 1000
BugFrags: 10
ATK:1
SPD:3
RPD:2
Data Boost: Thin Shadow
Natural Ability:
Gale - 30 - (Wind) - (Projectile)
Wind Slash - (50) - (Wind) - (Physical)
(Flare Storm) - (30) - (Fire) - (Projectile)
Special Ability:
(Featherdance) - (Heals upon Wind chip usage) - (Wind) - (N/A)
(Cloud Nine) - (All object become clouds that shoot thunderballs. They then disappear) - (Wind) - (N/A)
Defense Ability
(Sky Dive) - (All damage for one turn. Wind damage is doubled against him) - (Wind)
Battle Chips: (Area Steal, Cyber Sword, Thunder, Barrier, Spreader)
* Cyber Sword - 80 Damage - Sword
* WideSword - 80 Damage - Sword
* AreaSteal - You don't get hurt for 1 turn. And you get to attack twice - Null
* Recover 10 - Heals 10 HP - Health
* Reflecter - Deflects an attack and causes 60 Damage - Null
* Thunder - Opponent cannot move next turn causes 40 Damage - Lightning
* Cannon - 40 Damage - Null
* Spreader - 30 Damage to all opponents - Null
* MiniBoomer - 50 Damage - Null
* CrackShot - 60 Damage - Break
* Snake - For every hole there is on the field 1 Snake will appear and attack the opponents that are in front of it by 30 Damage - Wood
* Barrier - 10 Damage needs to be done for this Barrier to go away - Null
Programs:
You start with none
Name: Merca Pegasus
Age: 16
Build: Agile
Skin Color: Normal
Hair Color: Dark Blue
Eye Color: Blue
Weight: 70 kg.
Height: 1.80m
Likes: Being alone
Dislikes: Waiting
Hobbies: Playing harmonica, NetSurfing
Acts: Calm, collected.
Thoughts: No way I'm ever losing
Description: wears jeans and a red shirt. also wears a blue scarf and cap all the time
Dorm: (Will be chosen by a staff member) Falzar Red, if I'm lucky
Home: End City
-Navi
Name: Wingman.EXE
Age: 16
Build: Kinda like LarkMan
Skin Color: Normal
Hair Color: Wears a helmet all the time
Eye Color: Blue
Weight: dunno
Height: dunno (does it matter?)
Likes: Having free time
Dislikes: Being locked up
Hobbies: Flying high
Acts: Calm
Thoughts: "Well at least I'm lucky"
Description: Has angelic wings on its back, and looks just almost like MegaMan in ProtoSoul
Element: Wind
HP: 300
Lv. 1
Exp: 0
Zennies: 1000
BugFrags: 10
ATK:1
SPD:3
RPD:2
Data Boost: Thin Shadow
Natural Ability:
Gale - 30 - (Wind) - (Projectile)
Wind Slash - (50) - (Wind) - (Physical)
(Flare Storm) - (30) - (Fire) - (Projectile)
Special Ability:
(Featherdance) - (Heals upon Wind chip usage) - (Wind) - (N/A)
(Cloud Nine) - (All object become clouds that shoot thunderballs. They then disappear) - (Wind) - (N/A)
Defense Ability
(Sky Dive) - (All damage for one turn. Wind damage is doubled against him) - (Wind)
Battle Chips: (Area Steal, Cyber Sword, Thunder, Barrier, Spreader)
* Cyber Sword - 80 Damage - Sword
* WideSword - 80 Damage - Sword
* AreaSteal - You don't get hurt for 1 turn. And you get to attack twice - Null
* Recover 10 - Heals 10 HP - Health
* Reflecter - Deflects an attack and causes 60 Damage - Null
* Thunder - Opponent cannot move next turn causes 40 Damage - Lightning
* Cannon - 40 Damage - Null
* Spreader - 30 Damage to all opponents - Null
* MiniBoomer - 50 Damage - Null
* CrackShot - 60 Damage - Break
* Snake - For every hole there is on the field 1 Snake will appear and attack the opponents that are in front of it by 30 Damage - Wood
* Barrier - 10 Damage needs to be done for this Barrier to go away - Null
Programs:
You start with none