Post by Unknown Fate 전 on May 4, 2008 17:28:16 GMT -5
Here's how the new battle system is going to be done.
~Movement
Speed plays the big role here. Whoever has the highest speed obviously goes first. And for every 5 Speed points the person has he/she can dodge that many times in one battle. And for every 15 Speed points the character has it will deplete one charge time. So if someone wants to do a Special Ability they only have to wait one turn if their Speed is 16 or so. But if it's over 30 they can just do the Special Ability right there and then. But if their Speed is 30 and they want to do a Natural Ability they can do 2 of them right there and then.
~Attacks
You have three attacks you can do. Natural, Special, and Battlechip. You can also choose to shoot a normal hit which would just be your ATK points.
Depending on how much Attack Points you have you can do that many attacks. So for every 10 Attack points you have you can do that many attacks. So you start out with just one, but if you get like 11 ATK points then you can do 2, however you must charge if they are Natural or Special Abilities.
~Battlechips
This has changed. For every 10 RPD points your character has, that is how many more battlechips you can use. You can start off using only 2 BattleChips. So if you get 11 RPD points then your character can use 3 chips and so on.
Also depending on your RPD points for every 15 points you have, that is how much longer Sword type chips are in effect. In general it lasts for 2 turns. But if your RPD is 16 or so it would be 3 and so on.
~Modes
Modes take up one turn to start, so if you want to use a mode then you must wait one turn to use it. However, if your speed is over 18 you do not have to wait one turn, and can just use it right there and then.
~Data Boosts
Data Boosts doesn't need a turn to start up, but because of the double boosted stat., you can only use 1 chip at a time.
~Spirits
Spirits attack on the same turn you attack. However, they can only attack once per turn.
~Natural/Special Attacks
Natural attacks can be used right there and then, without any charge of any sort.
Special Attacks on the other hand, must require one turn of charge, meaning you must wait one turn in order to use your Special Attack.
So when you just barely start out busting, you can use two BattleChips and one Natural Attack, as you progress these will increase.
Those are the basics, if there are any questions just PM me.
~Movement
Speed plays the big role here. Whoever has the highest speed obviously goes first. And for every 5 Speed points the person has he/she can dodge that many times in one battle. And for every 15 Speed points the character has it will deplete one charge time. So if someone wants to do a Special Ability they only have to wait one turn if their Speed is 16 or so. But if it's over 30 they can just do the Special Ability right there and then. But if their Speed is 30 and they want to do a Natural Ability they can do 2 of them right there and then.
~Attacks
You have three attacks you can do. Natural, Special, and Battlechip. You can also choose to shoot a normal hit which would just be your ATK points.
Depending on how much Attack Points you have you can do that many attacks. So for every 10 Attack points you have you can do that many attacks. So you start out with just one, but if you get like 11 ATK points then you can do 2, however you must charge if they are Natural or Special Abilities.
~Battlechips
This has changed. For every 10 RPD points your character has, that is how many more battlechips you can use. You can start off using only 2 BattleChips. So if you get 11 RPD points then your character can use 3 chips and so on.
Also depending on your RPD points for every 15 points you have, that is how much longer Sword type chips are in effect. In general it lasts for 2 turns. But if your RPD is 16 or so it would be 3 and so on.
~Modes
Modes take up one turn to start, so if you want to use a mode then you must wait one turn to use it. However, if your speed is over 18 you do not have to wait one turn, and can just use it right there and then.
~Data Boosts
Data Boosts doesn't need a turn to start up, but because of the double boosted stat., you can only use 1 chip at a time.
~Spirits
Spirits attack on the same turn you attack. However, they can only attack once per turn.
~Natural/Special Attacks
Natural attacks can be used right there and then, without any charge of any sort.
Special Attacks on the other hand, must require one turn of charge, meaning you must wait one turn in order to use your Special Attack.
So when you just barely start out busting, you can use two BattleChips and one Natural Attack, as you progress these will increase.
Those are the basics, if there are any questions just PM me.