Post by Unknown Fate 전 on May 4, 2008 18:56:26 GMT -5
This hasn't been something I added, but I have now. The following are effects that can be done.
And there are field things. These are like the seeds. Example: Grass Seed.
- Poison
For every turn the poisoned person loses 20 HP. If they try to dodge an attack add 5 more to it. If they use a battlechip add 5 more. If they use a Natural or Defense ability add 10. And if they do a Special Ability add 15. However, if they don't do anything don't take off any. This only lasts for 7 turns. - Burn
For every turn the burned person loses 5 HP for the rest of the battle unless healed and the damage of fire based chips are doubled on the burned opponent. - Stun
Opponent cannot perform any attacks for 2 turns. However, once someone's turn is up, they cannot be stunned again until three turns later. While opponent is stunned, Electric base chips are double on Stun opponent. - Freeze
Opponent cannot dodge for 2 turns. However, once someone's turn is up, they cannot be frozen again until three turns later. While frozen, water based chips are double in damage on the frozen opponent. - Charge
Charge is an effect that you have to actually charge a move plus what kidn of ability it is. However, once done charging the hit is more powerful than normal. - Trap
Opponent can't use Special of Defense Abilities. However, once someone's turn is up, they cannot be trapped again until three turns later. While trapped, wood based chips are doubled in damage on the trapped opponent. - Break
Break is only for the physical attacks. It can break one panel which can either stop yourself or an opponent. If opponent has a barrier or shield activated and using a Break attack, it breaks the shield or barrier and does double the original damage. Whoever is trapped Break based chips are doubled in damage on the broken person. - Pierce
Pierce is only for the projectile attacks. It can go through shields and barriers so shield and barriers are rendered useless from Pierced effect attacks/abilities. - Blind
Blind causes the opponent to only see a white light for 2 turns. However, if a blind effect happens for the rest of the battle, then it only works every two turns. Opponent are still mobile however their SPD and RPD are decreased by 5. - Confuse
Confusions causes the opponent to be dizzy for 2 turns. A random opponent and/or ally are targeted at random and the damage will be done to them. - Infected (Viruses Only can have this Effect)
Being Infected causes your Navi a decrease of 50 HP at the start of the battle and a decrease of 20 HP per turn. Your ATK, SPD, and RPD are all decreased by 3. This can only be healed by two ways. One, is having your Navi be deleted and someone retrieve the data for you, or not battling for a whole day. You may also pass on the Infected effect, to others by battling them and using any Physical attack.
And there are field things. These are like the seeds. Example: Grass Seed.
- Lava
When a lava field. Only fire type navis can't be hurt anything else are damaged by 30. Wood type navis however are damaged 60. This ups fire based attacks/abilities and battlechips by 10. - Water
When a water field. Only aqua based navis can't be slowed down, anything else are slowed down by 4. However fire type navis are slowed down by 8. This ups aqua based attacks/abilities and battlechips by 10. - Forest
When a forest field. Only wood type navis are healed by 5 each turn and speed is up by 3 anything else is no affected. This ups wood based attacks/abilities and battlechips by 10. - Glacier
When a glacier field. Only water and wind type navis aren't affected by decrease in Rapid and Speed points of 3 each. This causes the opponents to either dodge better or miss more. It's a win/win situation. - Acid
When an acid field. All characters, on the field, HP is decreased by 10 each turn. There is no avoiding this, unless your character is the Health Element. - Darkness
When a dark field. All characters' stats. are decreased by 10. And there is damage to all characters that is 5 each turn. - Sanctuary
When a sanctuary field. All damage is cut in half. - Gravity
When a gravity field. All characters are slowed down by half their speed. Their rapid is also decreased but only by 5. Wind based navis have their speed decreased by half and plus 3 more. - Movement
When a movement field. All characters have their Speed plus by 5, however they miss more than usual. Their rapid and attack are decreased by 4. - Air
When an air field. All characters' Speed and Rapid are decreased by 10. Their movement is slowed due to air pressure against them. Wind typed navis are unaffected however. Wind based attacks/abilites and battlechips are increased by 10. - Snow
When a snow field. All characters are slowed down by 8, but Fire and Aqua based attacks/chips are powered up by 60. - Beach
When a Beach field. All characters are slowed down by 6. Fire, Aqua, Wind, and Summon characters have their RPD increased by 3. - Hole
When a hole field. All characters cannot attack for every other turn. Only wind based characters, break based, or characters with airshoes as a program can avoid being the effects. However, wind based characters and characters with airshoes must decrease their speed and attack by 5. Break based attacks/abilities and chips have the atack booted up by 10. - Void
When a void field. All invisible type navis have their speed increased by 5. All other characters have their speed decreased by 5 however, wind based characters have their speed decreased by 10. Invisible based abilities/attacks and chips have the damage booted up by 10. - Diamond
When a diamond field. All sword type navis have their attack increased by 5. All other characters have their rapid decreased by 5. Sword based abilities/attacks and chips have the damage booted up by 10. - Dummy
When a dummy field. All summon type navis have their attack increased by 5. All other characters have their speed decreased by 5. Summon based abilities/attacks and chips have the damage booted up by 10. - Hospital
When a hospital field. All characters have their HP healed by 10 each one of their turns. However, Health based characters have theirs healed by 30. All health based abilities/attacks and chips have the damage or healing points booted up by 10. - Satellite
When a satellite field. All characters cannot use any summon or invisible based chips or any abilities that allow them to go invisible or not to be seen, nor to obstacle like abilities can be used. All target based characters have their rapid increased by 10 and target based abilities/attacks and chips have their damage booted up by 10. - Storm
When a storm field. All electric based characters have their rapid increased by 5 while any other characters have their speed and rapid decreased by 5. Break and wood type navis are not affected by this. Electric based abilities/attacks and chips have the damage booted up by 10. - Null
When a null field. Everything is normal.