Post by zodai on Jan 16, 2009 21:29:33 GMT -5
Operator Name:zodai
Age: 13
Build: skinny,lightwieght
Skin Color: light brown
Hair Color: semi-light brown
Eye Color: blue
Weight: about 80-100
Height: about 5 feet
Likes: focusing on the battle when ones going on
Dislikes: he keeps a calm head so to little to say
Hobbies: collecting battlechips,thinking up strategies
Acts: basicly cool dosent get angry much also prefers to stay away from the crowd
Thoughts: his mind is always racing through at supersonic speed...so technichly strategies and combos
Description: basicly keeps a calm head
Dorm: (not chosen yet)
Home: somewhere in the now jungle kotobuti(i think thats what its called)
-Navi
Name: bambooman.EXE
Age: navis dont age
Build: skillfull and quick
Skin Color: light brown
Hair Color: blue
Eye Color: blue
Weight: 90-110
Height: around 4-5 feet
Likes: sharpening his battle skills to the fullest
Dislikes: not being able to use his skill to the fullest
Hobbies: thinking up new combos with zodai(netOp)
Acts: skillfully,kinda like protoman
Thoughts: on his toes,quick
Description:he has a green protoman like helmet with those shark things on the side of his ears spikes all around him for air movment
Element: sword
HP: 300
Lv. 1
Exp: 0
Zennies: 1000
BugFrags: 10
ATK:2
SPD: 3
RPD: 2
Data Manipulation: weak
Element Exchange: if that means a 2nd element wood
Data Boost: if a special attack bamboo lance launch
Natural Ability:maximum speed: his speed is increased by 3 if hp is 100 or less and each turn he slices an enemy for 15 damage
#1
Name: 3 hit combo
Damage: 20
Element: sword
Range: close ranged
Effect: (If there is any)
Description: bambooman slices his enemy/enimies 3 times that can be split between opponents
#2
Name: dual sword
Damage: 10
Element: sword
Range: close
Effect: sword type attacks his twice as many times for 5 turns this attack hits twice
Description: bambooman slashes his enemy once then pulls out a second sword and strikes again
#3
Name: spiked bamboo lance
Damage: 10
Element: wood
Range: far
Effect: used for trapping for 2 turns attacking and dodging if used for attacking damage is increased by 20
Description: bambooman causes spiked bamboo to pop out of the ground used for numerous purposes
Special Ability: i think that special attacks which are below
#1
Name: 3-hit sonicboom
Damage: 30
Element: sword
Range: far
Effect: this attack hits 3 times
Description: bambooman uses his sonicbooms to strike the enemy from a far distance 3 times
#2
Name:
Damage:
Element:
Range:
Effect: (If there is any)
Description:
Defense Ability
#1
Name:
Damage:
Element:
Range:
Description:
F.E.A.R
Name: bamboo lance endgame
Damage: 100
Recoil Damage: 50
Element: wood
Range: close
Description: bambooman uses all of his strength to use his bamboo knights lance and bounce off a bamboo lance to thrust twoard his enemy at supersonic speed and strike with incredible force
Battle Chips:
Programs: none
im pretty sure that this is ok if anythings wrong please let me know...also do i have to wait for this to get approvved by the admins or something?
Age: 13
Build: skinny,lightwieght
Skin Color: light brown
Hair Color: semi-light brown
Eye Color: blue
Weight: about 80-100
Height: about 5 feet
Likes: focusing on the battle when ones going on
Dislikes: he keeps a calm head so to little to say
Hobbies: collecting battlechips,thinking up strategies
Acts: basicly cool dosent get angry much also prefers to stay away from the crowd
Thoughts: his mind is always racing through at supersonic speed...so technichly strategies and combos
Description: basicly keeps a calm head
Dorm: (not chosen yet)
Home: somewhere in the now jungle kotobuti(i think thats what its called)
-Navi
Name: bambooman.EXE
Age: navis dont age
Build: skillfull and quick
Skin Color: light brown
Hair Color: blue
Eye Color: blue
Weight: 90-110
Height: around 4-5 feet
Likes: sharpening his battle skills to the fullest
Dislikes: not being able to use his skill to the fullest
Hobbies: thinking up new combos with zodai(netOp)
Acts: skillfully,kinda like protoman
Thoughts: on his toes,quick
Description:he has a green protoman like helmet with those shark things on the side of his ears spikes all around him for air movment
Element: sword
HP: 300
Lv. 1
Exp: 0
Zennies: 1000
BugFrags: 10
ATK:2
SPD: 3
RPD: 2
Data Manipulation: weak
Element Exchange: if that means a 2nd element wood
Data Boost: if a special attack bamboo lance launch
Natural Ability:maximum speed: his speed is increased by 3 if hp is 100 or less and each turn he slices an enemy for 15 damage
#1
Name: 3 hit combo
Damage: 20
Element: sword
Range: close ranged
Effect: (If there is any)
Description: bambooman slices his enemy/enimies 3 times that can be split between opponents
#2
Name: dual sword
Damage: 10
Element: sword
Range: close
Effect: sword type attacks his twice as many times for 5 turns this attack hits twice
Description: bambooman slashes his enemy once then pulls out a second sword and strikes again
#3
Name: spiked bamboo lance
Damage: 10
Element: wood
Range: far
Effect: used for trapping for 2 turns attacking and dodging if used for attacking damage is increased by 20
Description: bambooman causes spiked bamboo to pop out of the ground used for numerous purposes
Special Ability: i think that special attacks which are below
#1
Name: 3-hit sonicboom
Damage: 30
Element: sword
Range: far
Effect: this attack hits 3 times
Description: bambooman uses his sonicbooms to strike the enemy from a far distance 3 times
#2
Name:
Damage:
Element:
Range:
Effect: (If there is any)
Description:
Defense Ability
#1
Name:
Damage:
Element:
Range:
Description:
F.E.A.R
Name: bamboo lance endgame
Damage: 100
Recoil Damage: 50
Element: wood
Range: close
Description: bambooman uses all of his strength to use his bamboo knights lance and bounce off a bamboo lance to thrust twoard his enemy at supersonic speed and strike with incredible force
Battle Chips:
- Cyber Sword - 80 Damage - Sword
- AreaSteal - You don't get hurt for 1 turn. And you get to attack twice - Null
- Reflecter - Deflects an attack and causes 60 Damage - Null
- Spreader - 30 Damage to all opponents - Null
- Barrier - 10 Damage needs to be done for this Barrier to go away - Null
Programs: none
im pretty sure that this is ok if anythings wrong please let me know...also do i have to wait for this to get approvved by the admins or something?